pub enum Event<'lua> {
Show 58 variants
Invalid,
Shot(Shot<'lua>),
Hit(WeaponUse<'lua>),
Takeoff(AtPlace<'lua>),
Land(AtPlace<'lua>),
Crash(UnitEvent<'lua>),
Ejection(EjectionEvent<'lua>),
Refueling,
Dead(UnitEvent<'lua>),
PilotDead(UnitEvent<'lua>),
BaseCaptured,
MissionStart,
MissionEnd,
TookControl,
RefuelingStop,
Birth(Birth<'lua>),
HumanFailure,
DetailedFailure,
EngineStartup(AtPlace<'lua>),
EngineShutdown(AtPlace<'lua>),
PlayerEnterUnit(UnitEvent<'lua>),
PlayerLeaveUnit(UnitEvent<'lua>),
PlayerComment,
ShootingStart(WeaponUse<'lua>),
ShootingEnd(ShootingEnd<'lua>),
MarkAdded(MarkPanel<'lua>),
MarkChange(MarkPanel<'lua>),
MarkRemoved(MarkPanel<'lua>),
Kill(WeaponUse<'lua>),
Score(UnitEvent<'lua>),
UnitLost(UnitEvent<'lua>),
LandingAfterEjection,
ParatrooperLanding,
DiscardChairAfterEjection,
WeaponAdd(WeaponAdd<'lua>),
TriggerZone,
LandingQualityMark,
Bda,
AiAbortMission(UnitEvent<'lua>),
DayNight,
FlightTime,
PlayerSelfKillPilot,
PlayerCaptureAirfield,
EmergencyLanding,
UnitCreateTask,
UnitDeleteTask,
SimulationStart,
WeaponRearm,
WeaponDrop,
UnitTaskTimeout,
UnitTaskStage,
MacSubtaskScore,
MacExtraScore,
MissionRestart,
MissionWinner,
PostponedTakeoff(AtPlace<'lua>),
PostponedLand(AtPlace<'lua>),
Max,
}
Expand description
This is a dcs event
Variants§
Invalid
Shot(Shot<'lua>)
Hit(WeaponUse<'lua>)
Takeoff(AtPlace<'lua>)
Land(AtPlace<'lua>)
Crash(UnitEvent<'lua>)
Ejection(EjectionEvent<'lua>)
Refueling
Dead(UnitEvent<'lua>)
PilotDead(UnitEvent<'lua>)
BaseCaptured
MissionStart
MissionEnd
TookControl
RefuelingStop
Birth(Birth<'lua>)
HumanFailure
DetailedFailure
EngineStartup(AtPlace<'lua>)
EngineShutdown(AtPlace<'lua>)
PlayerEnterUnit(UnitEvent<'lua>)
PlayerLeaveUnit(UnitEvent<'lua>)
PlayerComment
ShootingStart(WeaponUse<'lua>)
ShootingEnd(ShootingEnd<'lua>)
MarkAdded(MarkPanel<'lua>)
MarkChange(MarkPanel<'lua>)
MarkRemoved(MarkPanel<'lua>)
Kill(WeaponUse<'lua>)
Score(UnitEvent<'lua>)
UnitLost(UnitEvent<'lua>)
LandingAfterEjection
ParatrooperLanding
DiscardChairAfterEjection
WeaponAdd(WeaponAdd<'lua>)
TriggerZone
LandingQualityMark
Bda
AiAbortMission(UnitEvent<'lua>)
DayNight
FlightTime
PlayerSelfKillPilot
PlayerCaptureAirfield
EmergencyLanding
UnitCreateTask
UnitDeleteTask
SimulationStart
WeaponRearm
WeaponDrop
UnitTaskTimeout
UnitTaskStage
MacSubtaskScore
MacExtraScore
MissionRestart
MissionWinner
PostponedTakeoff(AtPlace<'lua>)
PostponedLand(AtPlace<'lua>)
Max
Trait Implementations§
Auto Trait Implementations§
impl<'lua> Freeze for Event<'lua>
impl<'lua> !RefUnwindSafe for Event<'lua>
impl<'lua> !Send for Event<'lua>
impl<'lua> !Sync for Event<'lua>
impl<'lua> Unpin for Event<'lua>
impl<'lua> !UnwindSafe for Event<'lua>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<'lua, T> FromLuaMulti<'lua> for Twhere
T: FromLua<'lua>,
impl<'lua, T> FromLuaMulti<'lua> for Twhere
T: FromLua<'lua>,
Source§fn from_lua_multi(values: MultiValue<'lua>, lua: &'lua Lua) -> Result<T, Error>
fn from_lua_multi(values: MultiValue<'lua>, lua: &'lua Lua) -> Result<T, Error>
Performs the conversion. Read more
fn from_lua_args( args: MultiValue<'lua>, i: usize, to: Option<&str>, lua: &'lua Lua, ) -> Result<T, Error>
unsafe fn from_stack_multi(nvals: i32, lua: &'lua Lua) -> Result<T, Error>
unsafe fn from_stack_args( nargs: i32, i: usize, to: Option<&str>, lua: &'lua Lua, ) -> Result<T, Error>
Source§impl<T> Serialize for T
impl<T> Serialize for T
fn erased_serialize(&self, serializer: &mut dyn Serializer) -> Result<(), Error>
fn do_erased_serialize( &self, serializer: &mut dyn Serializer, ) -> Result<(), ErrorImpl>
Source§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
Source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self
from the equivalent element of its
superset. Read moreSource§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self
is actually part of its subset T
(and can be converted to it).Source§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset
but without any property checks. Always succeeds.Source§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self
to the equivalent element of its superset.